
For SCMA Students - Copy the script from /escape/shares/SCMA/assets/scripts/qube/.For UG Students - Copy the script from /escape/shares/UG/assets/scripts/qube/.How to use the fileTextureName_replace.py script In Maya under Linux use Window -> General -> File Path Editor to identify paths that need fixing ( ) or use our bespoke script to change the file paths en mass, info below. Spaces should be avoided in any part of the paths since these can cause issues, even if the render works interactively (i.e. Some file types, such as VDB files, may only work with full explicit paths, in the case of these they must be in Linux notation. The first one is relative to the project folder and will work in both Windows and Linux, the second will resolve in Linux only, the last will resolve in Windows only and will fail when submitting a job for network rendering.

WINDOWS : X:\myDocuments\maya\projects\myscene\myibl.hdr LINUX : /escape/profiles/students/UG/bsummers/myDocuments/maya/projects/myscene/sourceimages/ibl/myibl.hdr

Qube then distributes and monitors the kick render processes. Then using WranglerView, a job is submitted that points to these files. ProcessĪ set of ASS ( Arnold Scene Source) files are generated under Linux using the Maya plugin. Although this method requires more work upfront, your renders will complete faster due to not wasting time on failed frames. This means we can eliminate some of the issues that occur when calling Maya from the command line, as well as not using any of our limited number of Maya licenses, since submitting the job this way will result them using Arnold licenses instead (of which we have plenty). By generating the Arnold format render frames in advance (as opposed to Maya generating it for each frame as they are rendered), we can submit jobs to the Qube farm that don't involve Maya any further.
